AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in South America Q3 2021
In Q3 2021, the top five boxing games in South America showed varying trends in downloads, revenue, and active users. Here’s a closer look at how each app performed.
In Q3 2021, the top five boxing games on a unified platform in South America displayed distinct trends in weekly downloads, revenue, and active users. Data from Sensor Tower offers a detailed look at the performance of these popular apps.
Boxing Star: Real Boxing Fight by THUMBAGE experienced fluctuations in weekly revenue, peaking at around $2.5K in late July and early August, before gradually declining to approximately $1.5K by the end of September. Downloads saw a significant increase towards the end of the quarter, climbing from 5.4K in late August to 9.4K by mid-September. Weekly active users followed a similar trend, rising from 25.1K in late August to 35.9K by mid-September.
Real Boxing 2 by Vivid Games S.A. saw a steady increase in downloads, peaking at 53.6K in early August before stabilizing around 27.8K by the end of the quarter. Revenue fluctuated modestly, with the highest weekly revenue of $708 in early August and the lowest at $367 at the end of August. Active users peaked at 74.9K in early August, then stabilized around 45.1K by the end of September.
Slap Kings from Lion Studios maintained consistent weekly revenue throughout Q3 2021, culminating in around $396 in mid-September. Downloads showed a downward trend, starting at 38.5K in late June and decreasing to approximately 21.1K by the end of September. Active users also decreased from 124.6K in late June to 72.3K by the end of the quarter.
Burrito Bison: Launcha Libre by Kongregate had relatively stable downloads, fluctuating between 4.7K and 8.7K. Weekly revenue remained consistent, peaking at $408 at the start of the quarter and ending at $225 in late September. Weekly active users hovered around 38K to 40K throughout the quarter.
EA SPORTS™ UFC® by Electronic Arts showed stable weekly downloads, ranging from 15.8K to 21.1K. Revenue saw a peak of $431 in mid-July, followed by a decline to approximately $115 by the end of September. Active users remained steady, averaging around 42K to 48K throughout the quarter.
These insights were gathered from Sensor Tower, where more detailed data and further analysis can be found.